Settings

Your own account settings.
Which set of item/monster/character art you see. Other players may have a different one selected - everyone can see different art for the same thing.
How much cosmetic spell/attack animation you see. Purely visual - combat results are identical either way. Other players may have a different setting.
Use 3D dice even when this device asks websites to reduce motion. This explicit choice follows your account to other computers.
Dice color/pattern
Applies to dice rolled for your own attacks/abilities. A monster's attack always shows dice matching its damage type instead, regardless of this setting.
Preview

Keyboard Shortcuts

Open/close the character windows and each action in the Actions window from the keyboard. Click a key to change it, then press the new key (Esc cancels). Saved to this browser only.

πŸ”’ Password required

Pick up items

Check what to take. Picking up any number of items is a single bonus action.

Wandering Tinker

Player guide

The short version of how DungeonHack works. Reopen this any time with the ❓ button up by the bug report icon.

Creating & joining a game

From the lobby, either create a new game or join one from the list. A game can optionally have a join password (πŸ”’ on its card) and a cap on how many characters each player may bring. The creator (or an admin) can tune advanced settings from the βš™ gear next to the title on the character-creation screen - things like hardcore/gentle death rules, loot/monster density, and XP split.

Once everyone who's joining has made at least one character, the creator hits "Start Game." That's one-way: after starting, no one new can join, so make sure your party is in before that button gets clicked. Everyone who's already in can always get back into a game they've joined from the lobby list.

Game modes

The mode is picked at game creation and can't be changed afterward.

Character stats

Each character has attack and defend (combat rolls), HP/max HP and SP/max SP (spell points), speed (how far you can move per turn), HP/SP regen, and a per-damage-type damage reduction (Bludgeon, Slash, Pierce, Fire, Cold, Lightning, Force, Poison, Necrotic, Holy - can be negative, meaning a weakness). Stats come from your class and race and are set once when the character is created.

Movement

Click a revealed floor tile to walk there by the shortest path; orthogonal and diagonal steps both cost one tile of movement, up to your speed. You can't cut across a corner that's boxed in by walls on both sides, and you can't move through or onto a tile a monster occupies (you can pass through a tile another player's character is standing on, but not end your move there). Movement is spent from your move action first, then - once that's used up - from your general action instead, so you're never fully stuck if you want to keep moving.

Combat & turns

Each turn gives you one move action, one general action, and one bonus action; the general action can stand in for either of the other two. Attacking, casting a spell, and picking up/equipping items all use the general action; opening a door or drinking a potion uses the bonus action (falling back to general if bonus is already spent).

To attack, target a monster within your weapon's range. A d20 roll needs to beat 10 - your attack + their defend to hit; a hit rolls the weapon or spell's damage dice, reduced by the target's damage resistance for that damage type. Hovering a monster shows the "to hit" number before you commit. Turn order is by speed, and monsters take their turn automatically once every player has acted.

Art libraries & character art

Pick which art library you see item/monster/character art from using the βš™ Settings icon in the header (next to your username) - different players can see different art for the same thing, and an empty library just falls back to name-label placeholders. You can also upload your own art for a character from its Character Stats window (the gear icon on that window's title bar β†’ "Upload art"), and optionally copy it into your art library so it's reusable across your other characters of a matching race/class.

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        Create your character

        Players in this game
          Race
          Class
          Portrait (optional - your own uploads, plus any art tagged for this race/class)
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          Advanced Settings

          This game's advanced settings - creator/admin only.
          80%
          100% splits a kill's XP evenly across the party; 0% gives it all to the killer.
          Unchecked is gentle mode: characters can be stabilized for three rounds after reaching 0 HP.
          Allow procedural generation to select subdivided lair maps.
          1
          Character level the whole party starts at. Above 1, every character is advanced to this level (XP set to the minimum for it) when the game starts, and a loot pile appears in the entry room.
          0
          Flat +/- to player attack and defense rolls.
          0%
          % increase/decrease in the amount of loot spawned.
          0%
          % increase/decrease in monster hit points.
          0%
          % increase/decrease in experience gained by players.
          0%
          % increase/decrease in # of rooms and monsters per room.
          0%
          Minimum % of the class's HP die guaranteed per level (e.g. 50% on a d10 guarantees 5-10).
          100%
          % chance scaling for wandering monsters appearing after a stretch of no combat. 0% disables them; higher makes them show up faster.
          100%
          % chance scaling for a monster's death near a closed lair door to wake the section beyond it. 0% disables it; 200% doubles the chance.
          8 tiles/sec
          How fast character/monster tokens glide across the map when they move.

          Party

          Click to move, open a door, attack a monster, or pick up nearby loot Β· drag to orbit Β· Shift+drag or right-click drag to pan Β· wheel to zoom

          Action Log